Drift Hunters Html Code Upd Site

// lane markings ctx.beginPath(); ctx.setLineDash([25,35]); ctx.lineWidth = 4; ctx.strokeStyle = "#e9e2b3"; for(let y = 80; y < canvas.height; y+=100) ctx.beginPath(); ctx.moveTo(40, y); ctx.lineTo(canvas.width-40, y); ctx.stroke();

// speedometer ctx.font = "bold 16monospace"; ctx.fillStyle = "#ffffffcc"; ctx.fillText(`⚡ $Math.floor(speed*10)/10 km/h`, 20, 45); if(isDrifting) ctx.fillStyle = "#f5b642"; ctx.font = "bold 18 'Orbitron'"; ctx.fillText("DRIFTING!", canvas.width-120, 48); drift hunters html code

header nav ul li display: inline; margin: 0 15px; // lane markings ctx

<!-- Script Section --> <script src="script.js"></script> </body> </html> // lane markings ctx.beginPath()

</style> </head> <body> <div> <div class="game-container"> <div class="hud"> <div class="score-board">🔥 SCORE: <span id="scoreValue">0</span></div> <div class="drift-meter">🌀 DRIFT COMBO <div class="drift-bar-bg"><div id="driftFill" class="drift-bar-fill" style="width:0%"></div></div> <span id="multiplierText">1.0x</span> </div> </div> <canvas id="gameCanvas" width="1000" height="550"></canvas> <div class="control-panel"> <button id="resetBtn" class="restart-btn">⟳ RESTART</button> </div> <div class="info-tip"> 🎮 [ A / D or ← / → ] steer   |   🔄 [ SPACE / ↑ ] handbrake   |   💥 Drift = score + multiplier! </div> </div> </div>

function updateSkidmarks() for(let i=0; i<skidmarks.length; i++) skidmarks[i].life -= 0.025; if(skidmarks[i].life <= 0) skidmarks.splice(i,1); i--;

// ----- CAR PHYSICS ----- let car = x: canvas.width/2, y: canvas.height/2, angle: -90 * Math.PI/180, // facing right (0 rad = right) but we'll adjust: initial direction up? no, typical: angle 0 = east, we set -90 = north velocity: x: 0, y: 0 , acceleration: 0, turnSpeed: 0, // drift specific driftAngle: 0, // difference between car heading and velocity direction (radians) sideSlip: 0, wheelSpin: 0 ;