This is the most stable method. Shaders are hardware-dependent. A cache built on an NVIDIA 3080 might cause crashes on an AMD RX 6800. By playing the game, you build a cache perfectly tailored to your specific GPU and driver version.
: Using updated caches often fixes visual artifacts, such as flickering textures or glitches in the items menu. Optimized for APIs
The file size should be between 200MB and 500MB . Anything smaller is incomplete; anything larger (1GB+) is likely bloated with redundant data.
Lia deleted the entire shader folder. Then she deleted the Yuzu cache directory. Then she re-ran the game without any transferable cache, letting it compile fresh shaders from scratch.