Lock quantities of wood, stone, iron, and food, bypassing the need for complex economic management during massive sieges Population Management:
Beating the game with a trainer removes the "soul" of Stronghold , which is surviving the early game scramble. The pragmatist’s view: You paid for the game. You have 3 hours to play on a Sunday. Use the trainer and have fun.
Stop worrying about taxes and food; keep your peasants happy at a constant 100%. Unlimited Tactical Powers: