-- Your go-to Noot Noot structure local SoundModule = require(game.ReplicatedStorage:WaitForChild("NootLibrary")) SoundModule:Play("Noot", 0.9)
return SoundBoard
You create a ModuleScript named "SoundBoard" and store your sound IDs here. roblox noot noot script require
If you want the , you must do two things: -- Your go-to Noot Noot structure local SoundModule
Before I provide any code, I need to clarify a few things: for legitimate developers
However, for legitimate developers, require is used to organize code efficiently.
: For an ID to work with require , the uploaded model must contain a ModuleScript named exactly "MainModule" . Features of Noot Noot Scripts