I have been promoted. Tannis now refers to me as “Archimedes, Combat Architect.” The colonists have adapted RGCE-1 into daily drills:
Kovalsky didn't wait for the centipede to find its range. He kicked off the sandbags, the servos in his marine armor whining as he broke into a sprint. In a standard firefight, he’d be a dead man—caught in the open, a silhouette against the flickering emergency lights. But Kovalsky was "Running and Gunning." rimworld run and gun combat extended
I disseminated the protocol to Haven’s Fall’s remaining pawns. Tannis deleted it. Called it “suicidal madness.” I have been promoted
In the vanilla version of RimWorld, combat follows a rigid, often frustrating rule: Once your pawns lock onto a target, they plant their feet. If an enemy rushes them with a knife, they don’t backpedal; they stand there like a firing squad awaiting cavalry. In a standard firefight, he’d be a dead
If Run and Gun provides the fluidity of movement, Combat Extended provides the crushing weight of reality. CE is a total conversion mod that replaces RimWorld’s hit-chance calculations with a physics-based ballistics engine. Bullets are no longer abstract rays that check for hit percentages; they are physical projectiles with mass, velocity, and trajectory.
Armor is no longer a percentage chance to ignore damage. It has specific "sharp" and "blunt" penetration values. If a bullet's penetration is lower than the armor's rating, it simply bounces off.