Improved accumulation of lighting data across frames to minimize the flickering common in screen-space solutions.
For decades, Global Illumination (GI) has been the "holy grail" of real-time rendering. While rasterization techniques have improved significantly, they struggle to accurately simulate light bouncing (radiosity), often resulting in flat lighting or unrealistic shadows in areas not directly hit by a light source. Reshade Rtgi 0.36.1
into your game’s executable ( .exe ).
Locate "RT Global Illumination" in the shader list and check the box to enable it. Configuration: Improved accumulation of lighting data across frames to
Installing RTGI 0.36.1 is more involved than a modern ReShade preset. You need the specific shader files, which are often hosted on the ReShade forum or the author’s Patreon (the free version is usually available after a delay). Reshade Rtgi 0.36.1