Reshade Ray Tracing Shader Rtgi 033 Exclusive Jun 2026

| Setting | Recommended Start | Description | |---------|------------------|-------------| | | High or Ultra | Lower = faster, noisier | | Bounce Lighting | 2 | Number of light bounces (1–4). 2 is balanced. | | Ray Length | 0.20 – 0.35 | How far rays travel (affects darkness of corners) | | Intensity | 0.40 – 0.80 | Brightness of indirect lighting | | AO Strength | 0.30 – 0.60 | Ambient occlusion contrast | | Resolution Scale | 0.50 | Render scale (1.0 is full res but slower) | | Denoise | Temporal (if available) | 0.33 had basic temporal accumulation – expect grain. |

Before we begin, you need . RTGI 0.33 does not work on ReShade 6.0+ without a compatibility patch. reshade ray tracing shader rtgi 033 exclusive

RTGI v0.33 utilizes a sophisticated Screen Space Global Illumination (SSGI) algorithm. It casts rays from every visible pixel into the depth buffer to detect geometry. When a ray hits a surface, the shader samples the color of that surface and lights the originating pixel accordingly. Version 0.33 specifically refined the noise reduction algorithms and temporal stability of these rays. By improving how the shader handles temporal accumulation—blending current frames with previous ones to reduce flickering—v0.33 mitigates the "shimmering" artifacts common in lower-quality screen-space effects. It is a brute-force simulation of light behavior, running entirely on compute shaders, making it compatible with almost any GPU that supports DirectX 9, 10, or 11. | Setting | Recommended Start | Description |

The ReShade Ray Tracing Shader RTGI 0.3.3 Exclusive has far-reaching implications for various industries, including: | Before we begin, you need