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Renderdevicedx12.cpp Fatal D3d Error Resident Evil 2

To resolve the error, players generally have to stabilize the handshake between the game and the hardware:

The DirectX 12 API is required for Ray Tracing. On the "Original" (non-RT) version of RE2, the game could run on DX11 and was rock solid. However, the "Ray Tracing" update forced many systems into DX12 mode. The implementation of RT in RE2 is sensitive; if the ray-tracing acceleration structure builds incorrectly, or if the VRAM fills up due to the extra render target, the Renderdevicedx12.cpp error triggers immediately. Renderdevicedx12.cpp Fatal D3d Error Resident Evil 2