Accomplished by interacting with specific items, like "ender beads," in unconventional ways.
The game blends clicker-style progression with physics-based simulation.
Imagine a city where bus shelters extend piston-powered canopies when rain is detected. Where hospital medication carts lock their pistons if moved outside a geofence. Where national borders use piston-based turnstiles instead of walls. That is the "better" we are building.