A silent fix. Pre-Update 14, the "Ultra" texture setting on PCs with 4GB+ VRAM would actually stream textures slower than the "High" setting due to a memory leak in the Dunia Engine 2. Update 14 patched the memory allocator, allowing GPUs like the GTX 980 Ti and later the GTX 1080 to finally use the 4K texture pack without stuttering.
The major "late-stage" update for Far Cry 4 focused primarily on performance enhancements for current-generation consoles. 60 FPS Support far cry 4 update 14
Technical analysis from the community noted that while Patch 1.4.0 introduced vital executable changes, it did not significantly alter the game's primary data files (such as A silent fix
to the PC version [16]. Previously, these were only available via Ubisoft Connect. 60 FPS Console Patch : A free performance update went live for The major "late-stage" update for Far Cry 4
: Native implementation of 21:9 and 32:9 aspect ratios with corrected UI scaling and fixed FOV (Field of View) during vehicle transitions.
For those with 144Hz monitors, Update 14 introduced a framerate cap limiter within the engine’s physics loop. While the game still struggles above 120 FPS (cars still bounce a little), Update 14 locked the hazardous physics calculations to 60Hz internally while allowing rendering to run free. No more flying elephants due to 144Hz refresh rates.
The primary objective of Update 1.4.0 was to address severe game-breaking bugs that plagued the PC community at launch. The "Black Screen" Fix