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From a production standpoint, shooting in 3D in the early 2010s was cumbersome. Studios used dual-lens rigs that were heavy, expensive, and required precise calibration. Unlike modern VR (360-degree), this was stereoscopic depth—meaning objects (and performers) appeared to pop out of the screen or recede into the background.
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Movement and lighting designed to highlight the physical grace of the subject and the intricate details of the garments. -CW3D2BD-02- 3D CATWALK POISON 02 - Maria Ozawa...