Bink Register Frame Buffer8 New Online
: This indicates the number of frame buffers being registered (in this case, 8).
BinkRegisterFrameBuffer8New or BinkRegisterFrameBuffer8Ex bink register frame buffer8 new
The complete line of code is: BinkRegisterFrameBuffers( bink, frames, 8, BINK_REG_NEW_FORMAT ); Context and Usage : This indicates the number of frame buffers
BinkFrameBuffer8Desc desc = 0; desc.struct_size = sizeof(desc); desc.buffer_ptr = my_8bit_buffer; desc.stride = aligned_width; // Must match texture row pitch desc.frame_number_tag = current_frame_id; desc.sync_flags = BINK_SYNC_WRITE_BACK_CACHE; // Custom flag desc.sync_callback = OnBinkFrameReady; desc.user_data = my_gpu_fence_ptr; desc.struct_size = sizeof(desc)
I’m not sure what you mean by "bink register frame buffer8 new" — I'll assume you want short creative content based on that phrase. Here are three concise options in different styles; pick one or tell me which direction to expand.