The silver lining? The (still in beta for this build) is magic. It smooths out those micro-stutters almost entirely. If you haven’t switched to Vulkan yet, v0.21.30 is the reason to do it.
: Inspired by American brands like Ford and Chevrolet.
If you want, I can generate a ready-to-use config file (JSON/INI) for "Balanced Extra" and "Max Extra" tuned to specific VRAM targets (6 GB / 12 GB).
| Setting | Recommended Value | Impact | | :--- | :--- | :--- | | | High / Ultra | VRAM Heavy. Set to max if you have 8GB+ VRAM. | | Mesh Quality | High | Affects level of detail on distant objects. High is usually sufficient. | | Shadow Quality | High (Map 4096) | Performance Heavy. Do not set to "Ultra" (8192) unless you have a high-end GPU; it causes stuttering. | | Shadow Distance | 500 - 800 | Higher values render shadows further out but cost FPS. 800 is a sweet spot. | | Anisotropic Filtering | 16x | Essential. Makes road textures and signs clear at angles. Very low performance cost on modern GPUs. | | Antialiasing (AA) | TAA (Temporal AA) | Recommended. Smooths edges effectively. If the image looks too blurry, switch to SMAA . | | Reflexion Quality | High | Affects the "cubemap" reflections on cars. Ultra is very demanding. | | Refraction | On | Necessary for realistic glass and headlight lenses. | | SSAO | High | Adds depth to shadows in crevices. Essential for the "Extra Quality" look. |
) often leverage the improved v0.21 sounds and physics for a more immersive experience. 4. Technical Performance & Optimization
In the graphics menu, "Extra Quality" sits above "High." It sounds simple, but in v0.21.30, this setting has become a silent killer of GPU budgets—in the best way possible. This isn't just higher resolution shadows.
: Set this to SMAA in the Graphics menu to remove jagged edges on text and objects.
To ensure the best performance and "extra quality" experience, it is highly recommended to use the latest official version (currently or newer) and source mods from the official BeamNG repository . This guarantees: