Previous versions struggled with shape layer paths and complex hierarchies. v1.0.6 introduces three game-changing refinements:
Use the generated controllers to move the limbs. The script automatically handles the mathematics of the joints. Who is This Tool For? AEScripts Character Tool v1.0.6 for After Effec...
If you want, I can produce a short changelog-style entry for v1.0.6 (what’s new/fixed) or a concise user guide for a specific workflow (e.g., creating an IK arm). Previous versions struggled with shape layer paths and
Select the Left Hand. Shift-click the Torso. Character Tool opens a modal. Choose: Relative Position + Ignore Rotation . Do the same for the Right Hand, but check Mirror X . but check Mirror X .